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Engagement Opportunities

We have many opportunities for engagement at our laser tag facility. While we always accept walk-ins, it is usually best to pre-plan your visit and check our schedule on our Services and Booking page, this is especially important if you are bringing in a bigger group who wants a guarantee that they can play together. There you will be able to see availability in order to make sure they are appropriate for your age and skill level. Our games starting at 7 p.m. and later are suggested for players 14+ years old. *Waivers & Close Toed Shoes Are Required For All Players.*

 

Note that during private party bookings, we will not be open to walk-ins and we will always do our best to make sure this is reflected on our Scheduling and Booking page. 

 

PRICING

 

1 Hour Mission Pak Purchase - $25 (Play 4-5 of our more advanced scenarios filled with non stop action. No need to gear down and back up between sessions. *Waivers & Close Toed Shoes Are Required For All Players.*

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AGE RESTICTIONS 

Opening - 7pm: we welcome 5+ years old.

7pm - Closing: suggested age requirement of 14+ as the gameplay is more advanced.

* During Private Party Bookings anyone 5+ years old can join in on the fun.*

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SCENARIO TYPES

Almost all of our scenarios are ran with the below standard features:

 - Character based Magazine Capacity (requires Reload Button once magazine is depleted)

 - Character based Ammo Limit (must search out an Ammo Depot to restock)

 - Character based Health (once injured you can search out Med Kits to bandage up)

 - Manual Respawn (once dead you must search out a Respawn Device to reenter the game)

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FreeForAll

Objective: Every man for himself, You vs the world. Get the most kills while dying the least. Win by having the best kill-death ratio. 

Scenario Run Time: 10 minutes

Active Features:

 - Standard Features

 - Unlimited Respawns

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Team Deathmatch

Objective: Work as a team to acquire the most kills while dying the least. The team with the most kills wins. 

Scenario Run Time: 6-15 minutes

Active Features:

 - Standard Features

 - Unlimited Respawns

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Battle Royale

Objective: Quickly gather ammo when released. Careful, ammo depots and med kits are radioactive and any time spent in their vicinity will drain your health. Win by being the last man standing. 

Scenario Run Time: typically less than 12 minutes

Active Features:

 - Standard Features

 - Start with only 3 rounds of ammo

 - Radioactive devices

 - NO Respawns

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Team Battle Royale

Objective: Just like above, but win by being the last team standing. 

Scenario Run Time: typically less than 12 minutes

Active Features:

 - Standard Features

 - Start with only 3 rounds of ammo

 - Portable med kits

 - Radioactive devices

 - NO Respawns

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Destroy the Base

Objective: Work together as a team to destroy the enemy's base while simultaneously protecting your own. The team that destroys the other team's base first wins. 

Scenario Run Time: 15 minutes

Active Features:

 - Standard Features

 - Unlimited Respawns

 - Bases release radioactive pulses when damaged and give health when restored

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Captains

Objective: Each team will secretly promote one of their team members to captain. The captains will have 1 life but 300pt health. Protect your captain while simultaneously trying to eliminate your enemy's captain. First team to kill the other team's captain wins.

Scenario Run Time: typically less than 12 minutes

Active Features:

 - Standard Features

 - Unlimited Respawns

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King of the Hill (Team or Individual)

Objective: Capture the Domination Point at the center of the arena and hold your position. Win by being the individual or team with the longest hold time.

Scenario Run Time: 10 minutes

Active Features:

 - Standard Features

 - Unlimited Respawns

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Witness Protection

Objective: Played in teams, the "US Marshals" team will try to transport a protective witness from checkpoint A to Checkpoint B while the "Mafia" team will try to intercept that witness without killing him. If the US Marshals complete the transport they are awarded 50 points + points for how many mafia members they killed. If the Mafia inttercepts the witness without killing him they are awarded 50 points - how many mafia members have died. They also have the option of killing the witness but will only be awarded 20 points - how many mafia members have died. 

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Scenario Run Time: 15 minutes or less (this scenario is usually played back to back to give equal opportunity for both teams to accrue points)

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Active Features:

 - Standard Features

 - Unlimited Respawns

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Search and Destroy

Objective: Played in teams, the "terrorist" team will try to plant and then protect the bomb until it detonates while the "swat" team will try to access and diffuse it.  The round ends by either the swat team diffusing the bomb successfully in which case they will be rewarded points based on how many minutes are left on the clock or the terrorist team protecting it long enough for it to detonate and they will be awarded the full 15 points. Additionally ,neither team can stay too close to the bomb as it is radioactive and will drain your health. At the end of the round, scores will be calculated and total dead at the time the round ends will accrue bonus points. 

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Scenario Run Time: 15 minutes or less (this scenario is usually played back to back in 5 minute rounds to give equal opportunity for both teams to accrue points)

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Active Features:

 - Standard Features

 - Unlimited Respawns

 - Bomb is radioactive

 

Military Team Work
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